It has been a while since I saw the first installment of “Indie Game,” a documentary that showcases independent game developers and their creations. Included in “Indie Game” are Super Meat Boy, Fez, and Braid, which have been recent stand-out games. I noticed on Netflix that a “follow-up” documentary was available for viewing, “Indie Game: After Life.” I really enjoyed the first movie, so I dove right in and was not disappointed.
As a retro gamer, I have a yearning for earlier generations of game creation where a small team, or even a single person, could have inspiration and drive and create an entire game. Obviously the game industry is a lot different now with teams and budgets rivaling those of Hollywood films and while modern blockbuster games are great, there is something special about a single programmer’s vision. It feels much more like a person’s artistic expression. Part of the mystique, of course, was the thought… “maybe I could do that.”
One thing that “Indie Game” makes clear is that creating a game is not a simple endeavor. They are suffering for their art – grueling hours in front of their computers. The persistence and overwhelming amount of work that these creators put into their games is nothing short of amazing. You cannot help but root for their success. It is inspiring to see people so creative and passionate. And it is gratifying to see that there is a market for unconventional entertainment. There are no focus groups here – just a blind faith that what they are making will find an audience.
Watching a movie like this always inspires me. I think that our society has gotten to be incredibly cynical, something touched on in “Life After,” and seeing the passion of the developers is heartwarming. It is easy to be hypercritical without considering the energy put into these projects – years of hard work where the chance of success is slim – and putting a face to the people behind the product is a refreshing change of pace.